Round of drinks for four: forty quid. Taxi home: fifteen. And that’s one evening.
Do that four times a month and you’re looking at a proper chunk of money, for nights nobody really remembers. Meanwhile the friend with the big TV and four controllers has been suggesting a games night for months.
So here’s the case for staying in. It’s cheaper, and honestly, it’s usually more fun.
Why It Adds Up So Fast
Pub nights are death by a thousand small payments.
- Drinks. The obvious one, and it climbs.
- Food. Usually ordered at 11 p.m., when nobody’s thinking clearly.
- Taxis. Two of them, because everyone lives in different directions.
- The next day. Tired, unproductive, ordering breakfast in.
A games night replaces all of that with a bag of snacks and whatever’s in the fridge. Ten pounds between four people, and you’re set.
You get the evening to yourselves, too. There’s no busy bar to deal with, no music drowning out conversations, and no fighting over tables.
What You Actually Need
Not much. This is the point.
- A console or a decent laptop. Whatever someone already owns.
- Four controllers. Borrow a few, or have everyone bring their own.
- A TV or a monitor. Bigger is better, but anything works.
- Snacks. Non-negotiable.
- A game everyone can play. That’s the tricky part.
If you don’t own a console, a laptop and a couple of USB controllers will do. Some of the best games nights cost nothing at all.
Games That Work With Four People
Some games are great solo and terrible in a room. These ones aren’t.
- Jackbox. Everyone plays on their phone. Zero learning curve, huge laughs.
- Mario Kart. Works for any group, including people who never play games.
- Overcooked. You’ll shout at each other. In a good way.
- Rocket League. Split-screen, easy to pick up, hard to stop.
- Gang Beasts. Silly, short rounds, brilliant with four.
- Trivia nights. Not even a video game. Still a great template.
Try Jackbox first if your group includes people who don’t really play games. Phones in hand, no controllers to explain.

The Minecraft Option
For a group that wants something longer, Minecraft works well. You all chip in on one world and build over weeks, not hours.
And it doesn’t need a big budget. A server for six friends can cost less than buying everyone a drink, and you get to use it all month. When you’re looking at hosting plans, Shared CPU is the usual bottleneck, which is why many admins move to minecraft hosting with dedicated CPU cores.
A few tips if you go this route:
- Set up a whitelist so only your group can join.
- Pick one evening a week when everyone logs in.
- Give everyone the same starting kit, so nobody’s behind.
- Build one big thing together. A town, a rail line, a castle.
That last point is what keeps a group playing. If everyone’s off doing their own thing, people drift.
Make It A Habit, Not An Event
The best nights in aren’t one-offs. They’re weekly.
Pick a night. Tuesday works well, since it’s cheap everywhere and nobody has plans. Same time each week, even if only three people show.
Rotate who hosts. It keeps someone from doing all the tidying up forever, and different houses keep it interesting.
And set an actual start time. Games nights that begin “whenever people turn up” tend to start at ten and end at midnight.
Don’t Be Snobby About It
One thing that kills these nights is someone insisting on a “proper” game.
Not everyone wants a complex strategy game. Not everyone can survive a shooter. The goal is a room full of people laughing, not a skill test.
So pick things with short rounds. Let people swap out. And if someone’s clearly not enjoying it, change the game. Nobody will mind.
The Takeaway
A night in with friends costs about ten pounds and usually beats a bar. Controllers, snacks, and a game everyone can play.
Pick a night, rotate the host, and keep it going. That’s the whole setup.
And your wallet will still be full on Saturday.







